Lenovo Mirage Solo review


What is the Lenovo Mirage Solo?

The Lenovo Mirage Solo is a VR headset that doesn't require another gadget to work. It doesn't interface with an amusement reassure or PC. It doesn't utilize your telephone as the screen. Also, there are no links, either.


It's superior to anything the Oculus Go – likewise an independent VR headset – in a few regards. Its field of view is more extensive, its processor is all the more great, and it has predominant positional following.

Notwithstanding, at £399, the Mirage Solo is likewise double the cost. This is a standout amongst the most intriguing VR headsets to date, yet its cost is probably going to make its allure similarly as limited as that of expensive sets, for example, the HTC Vive.

However, it's unquestionably fun.

Lenovo Mirage Solo – Design and solace

The Lenovo Mirage Solo appears to be like Sony's PSVR. A ring of froth cushioned plastic lounges around the highest point of your head. This might be a standout amongst the most convenient VR headsets yet, yet it isn't little.

Mario Kart VR is yet more confirmation that virtual the truth is perfect for arcades

Post Position for the Atari is coming to Tesla autos

Next Tesla refresh incorporates Atari works of art played with the genuine guiding wheel

World Note 8

Samsung spills Galaxy Note 9 discharge date on enrollment page

With regards to measure, it's as large as the opposition. There are no wires, be that as it may, in addition to there's no compelling reason to redesign your PC illustrations card to a Nvidia GTX 1080 just to influence it to appear to be advantageous.

Setup is simple. The Lenovo Mirage Solo feels as much a Google gadget as a Lenovo one, and you'll be up and running inside two or three minutes. It's snappier to use than the HTC Vive.

The Solo will even go into backup when you take it off, and wake back up when you put it on once more. This is splendid, since it implies you won't discover the Lenovo Mirage Solo everlastingly out of charge when you abandon it sat around for multi day or two. This has all the earmarks of being accomplished by means of the utilization of a vicinity sensor that sits before your brow.

You likewise get a Google Daydream controller in the container, which is utilized like a laser pointer in the interface and most VR applications and diversions.

The Lenovo Mirage Solo's fit is somewhat more required than the setup, however. Compositionally, it's sound. There's a major froth cushion that sits on your temple, and another around the back of your neck. There's yet more froth that sits all over.

The dim part underneath this facial cushioning isn't plastic, however a considerably denser froth. Lenovo has done its best to guarantee that there's nothing strong contacting your head.

In spite of the fact that the plan exertion put in is obvious, regardless i've ended up as often as possible repositioning the Lenovo Mirage Solo to get the best involvement. Picture spreading caused by the focal points that sit in the middle of your eyes and the show board is the issue.

These focal points have a moderately thin sweet spot. Look to one side or right and you'll see obscuring, which is especially evident when seeing content. This influences all VR headsets, yet I discover it especially clear here.

The focal points utilize a fresnel plan, which receive concentric rings to guide all the more light to your eyes. Be that as it may, in certain high light-differentiate scenes you can really observe ghosting of these rings. This can't be annihilated by tweaking the attack of the headset, however different sharpness issues can.

There are two key approaches to change the Lenovo Mirage Solo's fit. A dial on the neck band fixes and releases the ring that lounges around your head. A catch on the underside of the front piece of the headset gives you a chance to draw the screen nearer to, or assist from, your head.

These controls likewise let you alter the level of weight or power on your head, face and nose. After a couple of sessions I found a sufficiently cheerful trade off, yet the Lenovo Mirage Solo isn't super-agreeable for long sessions in light of its weight. Following 20 minutes, it's the ideal opportunity for a breather.

The Lenovo Mirage Solo weighs 645g, which makes it heavier than pretty much all well known VR headsets. The Oculus Go weighs 468g; HTC's Vive 555g. Sony's PSVR is nearer at 610g, likely on the grounds that the two game fairly comparative outlines.

Turn your head rapidly and you'll feel this weight pulling against the fit. I found that taking care of the headband an excess of brought about a cerebral pain, so endure a touch of sidelong squirm.

Lenovo Mirage Solo – VR experience and remote

The liberal weight of the headset is supported when you consider the equipment that Lenovo packs into the Mirage Solo.

It includes preferable development following over a Gear VR or Oculus Go, which requests more tech. Those headsets utilize accelerometer and spinner sensors to offer 'three degrees of flexibility' (3DOF), which means you can turn and tilt your head, yet you can't dodge down or advance. The Lenovo Mirage Solo uses an extra two cameras on its front – which resemble robot eyes – to expand this to 6DOF.

You can move around, and following feels like the completely immersive experience of the HTC Vive. It's very splendid – yet with one major proviso.

The Lenovo Mirage Solo isn't a 'room-scale' headset, in the method for HTC's Vive and the Oculus Rift. The last utilize cameras around the outskirt of your play territory to continually track your situation in a volumetric block of room – likely, your parlor. With the Mirage Solo, you'll move around just a square meter before the pictures become dull and you're advised to come back to the play region.

There are as of now no encounters accessible for the Lenovo Mirage Solo, as far as anyone is concerned, that truly test how far the headset's 6DOF following can be pushed. All keep you inside a thin space, so it's hard to decide the level of development the headset can deal with before coming apart.

I was inspired by the following capacities showed when playing Fire Escape VR. This is an intelligent story, where you remain at an emergency exit, watching your neighbors in the level inverse as the story disentangles.

You can just move around inside a little metal stage – the emergency exit – and the 1:1 development following is thoroughly persuading. Simply having the capacity to take a seat, stand up and peer over the edge is gigantically immersive. What's more, you don't need to fill your lounge with cameras.

This is the means by which WorldSense works. It's the up and coming age of Google VR that gets rid of the requirement for outer sensors, and the Lenovo Mirage Solo is the saint headset of the stage.

Google WorldSense's site discusses "lean, avoid and duck" moves in diversions. Indeed, even with those extra degrees of flexibility, the thought isn't that you'll have the capacity to stroll around the live with a Lenovo Mirage Solo headset. At this moment, despite everything you'll require something like a HTC Vive for that.

Our Verdict

Being the second totally independent VR headset that we have looked into, we had high trusts in the Lenovo Mirage Solo. Lamentably, we felt that it fell somewhat level, particularly when contrasted with the other independent model, the Oculus Go. The Mirage provides a very immersive affair and is certainly a standout amongst the most dissatisfaction free headsets to get set up, however we observed this item to be very loaded by the similarly constrained library of accessible encounters and its higher sticker price. We would suggest sparing some money with the Go in the event that you are determined to an independent headset, or running with the Oculus Rift at a similar cost on the off chance that you as of now have a perfect PC to run it.

The Mirage Solo scored directly behind the Oculus Go and only in front of the Samsung Gear VR. We found the Go is only a little piece less demanding to use on a day by day base, yet the underlying setup process is somewhat to a lesser degree an issue with the Solo. The Gear VR is a lot less intelligent, yet is more agreeable than both of the independent VR headsets. In any case, the Solo costs three times the cost of the Gear VR and twofold that of the Go, putting it at about an indistinguishable cost from the Oculus Rift — a predominant fastened headset, yet it requires a top of the line ($800-$1000) PC to run.
One of the primary independent headsets, the Lenovo Mirage Solo.

Execution Comparison

To figure out which wearable is extremely deserving of the title of Best VR Headset, we purchased all the most encouraging applicants presently accessible and looked at their execution one next to the other. We isolated our testing procedure into five weighted testing measurements — Interactiveness, Ease of Setup, Comfort, Visual Immersiveness, and User Friendliness — doling out every headset a general score from 0-100, with the Mirage Solo's full outcomes talked about underneath.

The Mirage is modestly intelligent having both a hand controller and essential 6-DOF movement following.

The Mirage is modestly intelligent, having both a hand controller and essential 6-DOF movement following.

Intuitiveness

Involving the most weight out of any of our measurements, our Interactiveness metric is responsible for 35% of the aggregate score for every one of these wearable headsets. We assessed and scored the different approaches to collaborate with every gadget and the precision of the movement following, and in addition the different restrictions on the utilization of every headset. The Mirage Solo did sensibly well, justifying a 6 out of 10 for its execution.

It's about normal to connect with this headset, having an indistinguishable remote from the Google Daydream View. This remote is moderately ergonomic and has a touchpad with a catch, and additionally a "Back" and "Home" key. Be that as it may, we noticed the nonappearance of a trigger catch.

The handheld remote for the Mirage Solo.

This headset additionally has some simple controls appropriate on the gadget, specifically the power catch, and additionally volume control keys.

The headset has both the power catch and volume controls effortlessly available appropriate in favor of the gadget.

The headset has both the power catch and volume controls effectively open ideal in favor of the gadget.

The Mirage Solo has 6-DOF movement following, which means you can physically move around while wearing the headset, instead of being compelled to stay stationary. Nonetheless, you just have a territory of around 10-15 sq. ft. to move about in before the headset will stop you and instruct you to move back. We found the movement following of your development utilizing Google WorldSense to be very exact, yet we weren't that enchanted with the remote, finding that we needed to reset it to focus as often as possible and was generally somewhat finicky contrasted with a portion of alternate items.

The Mirage completes a superb activity of giving an outwardly immersive VR encounter.

Visual Immersiveness

Next, we judged the general survey quality and how well every headset shut out surrounding light, and thought about the determination and field of perspective of every headset to decide how outwardly immersive every item it, which together record for 20%. The Mirage scored extremely well, gaining a 8 out of 10 for the outstandingly immersive VR condition it can make.

This headset lets in no encompassing light — notwithstanding when worn with glasses. The Mirage additionally has a magnificent 5.5" show that general looks incredible, with a determination of 1280x1440 for every eye. It additionally has one of the more extensive fields of view, estimating in at around 110° — coordinating that of the best headsets.

We additionally didn't see any slack or inertness — expected, as this item is intended for use with VR, as opposed to depending on a cell phone and the greater part of its related foundation forms.

This headset is very agreeable however it is somewhat overwhelming.

This headset is very agreeable, however it is somewhat overwhelming.

Solace

One of the speediest approaches to destroy a VR encounter is an awkward headset, so the arrangement of tests that characterize our solace metric record for 20% of the aggregate score for every item. We wore every headset for extensive stretches of time, noticing any awkward weight focuses and evaluating if there was satisfactory ventilation to keep from getting excessively damp with sweat. Moreover, we additionally attempted on every headset while wearing glasses to check whether there was adequate space for those that need scenes. The Mirage Solo again scored extremely well, gaining a 7 out of 10 for its first class comfort.

This model is very agreeable to wear for significant lots of time, with more than adequate cushioning to keep any squeeze or weight focuses, yet we noticed that this headset is a little on the heavier side and you can feel its weight in your neck subsequent to wearing it for some time. You can change the lash utilizing the dial on the back and after that move the headset around somewhat to get the best possible central modification.

The lash effectively acclimates to fit your head utilizing the dial.

The tie effortlessly acclimates to fit your head utilizing the dial.

We liked that there is a lot of space for most styles of glasses, however we wished there was somewhat more ventilation — your face can get very damp with sweat while wearing the Mirage, particularly if it's warm out!

This headset is one of the least demanding to prepare to go - simply put it on and go!

This headset is one of the least demanding to prepare to go - simply put it on and go!

Ease of use

For this metric, we evaluated and contrasted how much function it took with prepare the headset to go each time you needed to utilize, scoring every one on the recurrence of incidentally hitting a catch, the time it took to prepare, and the trouble in interfacing a couple of earphones. The Mirage again kept on conveying strong outcomes, acquiring a 8 out of 10.

It is very simple to interface earphones to the Mirage, with the standard 3.5 mm earphone jack strategically placed ideal in favor of the headset.

This headset needs implicit speakers compelling you to utilize an arrangement of earphones or earbuds.

This headset needs inherent speakers, constraining you to utilize an arrangement of earphones or earbuds.

Be that as it may, we were somewhat frustrated that the Mirage needs inherent speakers, driving you to depend on earbuds, which can get a touch of irritating as you move around. This is the main thing you have to do to set up the Mirage and this can even be precluded on the off chance that you couldn't care less about utilizing VR encounters with sound, making it one of the most straightforward headsets to prepare to utilize. Also, it is relatively difficult to inadvertently hit catches on this headset when being used.

We had this headset prepared to leave the case in under five minutes.

Simplicity of Setup

For the last metric in our test, in charge of 10% of the aggregate score, we evaluated the trouble of the underlying unpacking and establishment of every headset, taking a gander at both the equipment and programming, and also the measure of extra expected equipment to run them. The Mirage completed out with a remarkable appearing, justifying extraordinary compared to other scores we have seen to date, a 10 out of 10.

This item has no equipment set up, simply connect to earphones and fly in a microSD card (up to 256 GB) on the off chance that you need the additional capacity. The unit we bought touched base at around 90% charge, yet you may need to charge it first. You needn't bother with some other equipment fresh and the product setup is a breeze, simply expecting you to combine the remote and associate with wifi. We got a couple of blunder messages when matching the remote, yet it just took a couple of additional endeavors to associate it effectively.

Esteem

While the Mirage scored great generally speaking, it isn't generally an extraordinary deal alternative, being significantly more costly than other independent or versatile headsets and not by any stretch of the imagination playing out that vastly improved, or on account of the Oculus Go, more terrible.

Conclusion

While we didn't locate any significant motivations to despise the Mirage as far as its execution, its cost caused us to delay. It costs twice that of the Oculus Go and isn't any better, placing it in a similar value run as the higher-end fastened headsets, which we immeasurably incline toward. Be that as it may, these headsets require a good measure of (costly) extra equipment to run, which can make them considerably more costly on the off chance that you don't as of now have a gaming PC. We would suggest running with one of the fastened models in the event that you effectively claim the extra equipment, or staying with a more affordable model in the event that you don't, prefer the Oculus Go, Samsung Gear VR, or the Google Daydream View.

Comments